Animal Jam Fanon Wiki
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Animal Jam Fanon Wiki

The Lost story is an adventure for all jammers. There is a normal and hard mode.

The base is dark red, with the moon rising in the background. A wolf with black & red fur holds a gem in their paw. The gem will sparkle every few seconds.

Adventure walkthrough

  1. The player is taken to a place similar to where the River's heart ends. A red & white arctic wolf with a black maze pattern & a missing tail welcomes the player, guiding them to a village, where they meet sir Gilbert and greely. Greely tells the jammer that there is something they've never seen before, and a cut-scene plays where they look toward the setting sun, showing a black castle looming on the horizon, with windows where a red and yellow light can be seen. After the cut-scene, sir Gilbert tells the player that they should discover it, and that they will meet them at the edge of the castle. The player has to walk to the black palace and explore. 
  2. The player walks to the large entrance, and two black arctic wolves with red glow lines (darklings) step out of the entrance. The player has to dodge their attacks 5 times before they retreat, allowing the player to pass. Once the player steps inside, they are confronted by another darkling, but the darkling reveals herself to be Lucidia, the wolf alpha apprentice. She tells you that greely sent her here, and she hasn't been able to escape yet. She shows you a room with fire traps and buttons. She tells you that you have 1 minute untill the darklings return, and you have to press all the buttons to open the door. If you don't, your animal will lose 1 heart and teleport back to lucidia. 
  3. Behind the door, the player will see yellow lines, similar to lines of power, running along the floor and walls. The lines will glow every few seconds, and when they do, the player cannot step on them. The player has to make it across the room 
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